It’s clear that the big businesses are mainly interested in selling (actual) things: tablets, laptops, mobile devices, robots, 3D printers, screens (the bigger the better), smart boards etc. A few years back everybody was talking about serious games and gamification of learning. Well, it proved to be something teachers found exciting and full of possibilities, but the schools had/have no money, so the interest in developing serious games slowly expired. No big bucks in that line of business. Now, we've come to the point where teachers and students are encouraged to create learning games themselves. It develops creativity and problem solving skills. Yippee! And your hard work will be recognized by a cute digital badge, if you share your game with the rest of the world.
WALL-E is one of my all-time film favorites.
After spending three days looking at devices, gadgets, things and stuff, it was very refreshing and absolutely fascinating to listen to Sir Ken Robinson talking. He hardly mentioned technologies, but talked very critically about education. “I’m criticizing school culture and standardization, not teachers.” he said. Human mind is inherently creative. Creativity, imagination and innovation should form the corner stones of education. Education should support diversity instead of conformity. I totally agree. But how do I convince the decision makers, as creativity and diversity are difficult to measure and convert into Big Data. Blimey!